So for this first animation test, it was the max rig running into a wall.
Typiclly it started with reference video footage that i took of myself, when taking the videos I knew that I would be exaggerating the body movements that was on the video, so there was no point in me running at full speed into a wall and ending up hurting myself! After me and Greame shot the reference footage I started drawing out rough sketches for what the sequence would look like.

Overall I quite like this one, I think his run cycle seems to be quite effective at first. But there are a few things that I would improve for next time for this, For one I think that I could have added more frames on the impact point. It also seems like hes almost bouncing off the wall rather than thudding onto the wall. If he had more of a dull thud kind of impact then it would have been a lot more successful in my opinion.
Another thing I think could have been made much better would have been the arm swings. I was aiming to make the arcs look really nice and powerful. But within the graph editor in maya I was having trouble with the curves to look right with the slow in and slow out movements that I was trying to aim for.
One last final thing that I feel that I could have made a better effort with would be max actually looking like hes getting comically shot by the flying turret.
What I like to do with all projects I do, (character designs, animations, sketches, paintings..) is to always introduce some kind of narrative, into it. For instance with this animation, of max running into a wall...why does he run into a wall? Whats his intention? What is he running from? The whole point of these animations are to show an animated biped reacting to some kind of force, but I wanted to add some kind of feature (like the flying turret) that will give a sense of slapstick within this sequence.


Overall I quite like this one, I think his run cycle seems to be quite effective at first. But there are a few things that I would improve for next time for this, For one I think that I could have added more frames on the impact point. It also seems like hes almost bouncing off the wall rather than thudding onto the wall. If he had more of a dull thud kind of impact then it would have been a lot more successful in my opinion.
Another thing I think could have been made much better would have been the arm swings. I was aiming to make the arcs look really nice and powerful. But within the graph editor in maya I was having trouble with the curves to look right with the slow in and slow out movements that I was trying to aim for.
One last final thing that I feel that I could have made a better effort with would be max actually looking like hes getting comically shot by the flying turret.
What I like to do with all projects I do, (character designs, animations, sketches, paintings..) is to always introduce some kind of narrative, into it. For instance with this animation, of max running into a wall...why does he run into a wall? Whats his intention? What is he running from? The whole point of these animations are to show an animated biped reacting to some kind of force, but I wanted to add some kind of feature (like the flying turret) that will give a sense of slapstick within this sequence.
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